11/21/2023 0 Comments Sally gylt![]() The stealth mechanics in particular are well done, granting players the ability to navigate the shadows, hide from enemies, and employ distractions to evade detection. Gameplay mechanics in GYLT encompass a variety of elements, including stealth, puzzles, and combat. The game’s approach to addressing the issue of bullying adds depth to the storyline, allowing players to empathize with the struggles faced by its young protagonist. GYLT’s narrative also explores the complex dynamics between Sally and Emily, offering emotionally-laden and very personal moments within its haunting setting. Along the way, players encounter a dark and eerie world, where their fears and worst memories come to life. Sally’s quest to find her missing cousin, Emily, serves as the driving force behind the narrative. As in Deadlight, the game features a suspenseful atmosphere, drawing inspiration from renowned horror titles such as Alan Wake. The story premise of GYLT captivates players from the start, as Sally embarks on a journey through a twisted version of her hometown. With a surreal and eerie atmosphere, GYLT paints a fantasy world but doesn’t shy away from addressing real-world issues like bullying in its narrative either. Set in the fictional old mining town of Bethelwood, the game plunges players into the haunting tale of Sally, a young girl on a quest to find her missing cousin, Emily. GYLT is a narrative adventure game that blends suspense, puzzles, stealth, and action. As Tequila Works was previously responsible for the underappreciated gem that is Deadlight, we couldn’t wait to try it out. This is most likely meant to be a call out to the act of bullying and its sequels, more than to specific bullies.GYLT, developed by Tequila Works in collaboration with Parallel Circles, started life as a Stadia exclusive, but has now come to other platforms as well, giving us the chance to review it on a PlayStation 5. Sally and Emily are left to endure the hardships and conflicting emotions the bullies helped spark, which the story enhances through surrealism. The main characters are left to suffer the consequences of their bullying, and not so much the bullying itself. ![]() While the bullies are definitely a plot device and are not on-screen for the most part, their actions have a strong presence through the entire game. Emily began thinking of Sally as a monster, just like the ones wandering through town and just the sight of her coming close is enough to send the 7-year old girl running. Sally also mentions she stopped enjoying the arcade because of the bullies, it can be implied they got ahold of it and harassed her there too. Whenever Emily does exchange dialogue with Sally she seems specially upset and disgusted at her because of an incident with the bullies: Before her disappearance, the lot of them ganged on Emily while Sally just stood there watching, the little girl was heartbroken that she could have come to her aid but didn't and even when she finds herself surrounded by monsters, Emily still feels reluctant about seeing her cousin. ![]() She had a big fall from a snowy forest road and her bike was damaged in the process even then, the bullies were still mocking her and looking for her.įollowing the orders of a mysterious old man she encountered, she took a gold ticket cable car to a twisted version of her town, Bethelwood. The bullies are never seen on-screen, only their voices are heard and their silhouettes seen at the beginning. It is implied they were chasing Sally in their bikes, while she was fleeing in one. They were both the reason seven-year old Emily Kauffman ran away from home and went missing, and the ones who cornered Sally into taking the cable car towards her horrifying adventure. ![]() The Bullies are the main antagonists behind the events that led to the main plot of the video game GYLT. ![]()
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